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Poster and Project

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Hierarchy and poster

  Place making  The place making in my project will rely solely on aesthetics, style, and visual atmosphere, creating an interior sci-fi aesthetic background set in a fictional environment. This can help make it more easier to imagine and expand on more extensional storytelling and role playing through an already premade image of a part of the world the viewers can put himself in. Consistency   Categorizing my isometric background illustration from  aesthetic ideas into distinct taxonomies such as architecture, lighting, environment, color scheme, and etc... Making sure that each category aligns with the overarching sci-fi aesthetic and remains consistent throughout the design. Ex: Color Blue’s Grey’s Orange’s Tone Dark Surface texture Metal Silver Architecture/style Cyberpunk/Sci fi Modern Resilience  I feel like this project appeals to specifically gamers, digital art consumers, or people who enjoy or are involved with fictional world building. To help optimize the best result in ter

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techbox AI techbox inspired video

Ideas for what i want to create

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Project 1 Make an illustration of a fictional city where people could live in with maybe drawn game ui  ( a visual illustration of my initial idea of world building from last week's 30 day world exploration.   ( A more polished ver of this) Just the illustration though as i am not that well versed in programing and am not that confident with coding or modelling :(((( Outline  Conceptualize the City    Reflecting  on my world-building ideas and deciding on the key elements I want to include in the city, considering the elements of  architecture, culture, technology level, and any unique features.  Sketch a Rough draft     I'm going to  sketch a rough outline of the city layout. Including some landmarks, such as buildings, parks, rivers, or mountains. I'll focus on capturing the overall shape and structure.  Design the Game UI    - Decide on the elements to include     - Sketch out the placement of these elements on the illustration.  Digitize  Sketch    - Transfer rough sket

Midterm presentation

https://docs.google.com/presentation/d/1T1udOdc_tZnajfuHIhBoYZwkiiNN_u1nulu-ABj9wKE/edit?usp=sharing https://drive.google.com/file/d/1rgOC-T8c6rwUkxFhfj3Dhoa7TH_u-a7Y/view?usp=drivesdk

Livly and world building visualization

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Further in game exploration I looked around the walkable plane catered for photography and although some if most where similar they had minor changes in the environmental that differentiated itself from one another. The game usually matches up its aesthetic with the current season and event, so in this case, most of everything was decorated  with easter in mind. In terms of place making, a good example of this in game is the added optional riddle hunt it has every month. This is where for a reward of over 2000 gp is given to players who can identify and find that certain landmark in an area of the 25 locations in the map. Besides this specific location are easily recognizable by payers from the iconic structures surrounding the land in screen.  So what i did was i looked and hunted for the area that had the reward and was excited to roll for the current banner with that gold.  After a long while of hunting i managed to find i and decided to do weekly's which this game has, which i