Posts

Ideas for what i want to create

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Project 1 Make an illustration of a fictional city where people could live in with maybe drawn game ui  ( a visual illustration of my initial idea of world building from last week's 30 day world exploration.   ( A more polished ver of this) Just the illustration though as i am not that well versed in programing and am not that confident with coding or modelling :(((( Outline  Conceptualize the City    Reflecting  on my world-building ideas and deciding on the key elements I want to include in the city, considering the elements of  architecture, culture, technology level, and any unique features.  Sketch a Rough draft     I'm going to  sketch a rough outline of the city layout. Including some landmarks, such as buildings, parks, rivers, or mountains. I'll focus on capturing the overall shape and structure.  Design the Game UI    - Decide on the elements to include     - Sketch out the placement of these elements on the illustration.  Digitize  Sketch    - Transfer rough sket

Midterm presentation

https://docs.google.com/presentation/d/1T1udOdc_tZnajfuHIhBoYZwkiiNN_u1nulu-ABj9wKE/edit?usp=sharing https://drive.google.com/file/d/1rgOC-T8c6rwUkxFhfj3Dhoa7TH_u-a7Y/view?usp=drivesdk

Livly and world building visualization

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Further in game exploration I looked around the walkable plane catered for photography and although some if most where similar they had minor changes in the environmental that differentiated itself from one another. The game usually matches up its aesthetic with the current season and event, so in this case, most of everything was decorated  with easter in mind. In terms of place making, a good example of this in game is the added optional riddle hunt it has every month. This is where for a reward of over 2000 gp is given to players who can identify and find that certain landmark in an area of the 25 locations in the map. Besides this specific location are easily recognizable by payers from the iconic structures surrounding the land in screen.  So what i did was i looked and hunted for the area that had the reward and was excited to roll for the current banner with that gold.  After a long while of hunting i managed to find i and decided to do weekly's which this game has, which i

30 days in Livly isalnd NFT and the opposition from the user based

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  For this week I wanted to investigate lively art-based users and the mutual disdain over NFTS in that community. Like many other mobile gacha-esque games the added feature to exchange in-game currency or items for another is common, usually in the market feature of the game. Though Lively works a bit differently, this mechanic works successfully from mutual agreements over the trade between other players, whereas in other games it is usually a one-sided relationship. Trading in Livly is one of the main activities that players take part in, listing their “most wanted” accessories in the forum and /or communicating their desires from other means such as dedicated serves and online posts. With trading being abundant in this community the question of why there is a negative stigma on NFT arises. NTFs require a similar process of trading/exchanges for collectibles, online items, and most notably artworks. NFT to start is short for Nonrefundable token which is used to give a certified auth

30 Days in livly isalnd. User activity and interaction

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  Brief contrast between lively and picrew  From my observations of Picrew's website as compared to Livly Island banners the variety in terms of avatars and art styles differ completely, whereas Livly Island's selections come mostly from accessories and outfits with consistency and minor subtle changes. In Picrews website library the selections of art styles range from cartoon-ish to anime and semi-realism. Accommodations for people with diverse art preferences are suited and adjusted from the number of submissions on the website. Target Demographic  For Livly Island's data, user activity was gathered from the official Livly Island discord. There is a channel dedicated to introductions where players give a brief overview describing their interests and a bit of trivia regarding themselves, and when they started playing. From looking around these intros the assumption of an average target user ages around 18 and above.  Brief User Activity in Picrew   Upon putting keywords of

Documentation of Livly

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  Game Livly is a mobile game popular in Japan that revolves around dressing up your avatar, personalising your small island and taking care of pet-like companions. The concept is somewhat similar to a shared website called Picrew where creators can send in drawn avatars with multiple outfits and styles for people to choose from. There is no narrative in this game that tells a plot as its main purpose is akin to dress-up games.  Character My character is a custom avatar personally chosen by my style and preferences. It is a character void of personality as it intends to be a blank canvas for players to design. The catch here is that clothes and accessories are claimed through a gacha mechanic. Gacha is where an amount of currency is traded for a random in-game item. These items are in banners that show their rarity from the hierarchy of “normal”, “ rare” and “super rare” with banners that appeal to different styles such as techwear, dark academia, and street casual. This mechanic is of