For this week I wanted to investigate lively art-based users and the mutual disdain over NFTS in that community. Like many other mobile gacha-esque games the added feature to exchange in-game currency or items for another is common, usually in the market feature of the game. Though Lively works a bit differently, this mechanic works successfully from mutual agreements over the trade between other players, whereas in other games it is usually a one-sided relationship. Trading in Livly is one of the main activities that players take part in, listing their “most wanted” accessories in the forum and /or communicating their desires from other means such as dedicated serves and online posts. With trading being abundant in this community the question of why there is a negative stigma on NFT arises. NTFs require a similar process of trading/exchanges for collectibles, online items, and most notably artworks. NFT to start is short for Nonrefundable token which is used to give a certified ...